Oct 26, 2006, 04:43 PM // 16:43
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#181
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Academy Page
Join Date: Sep 2006
Location: Bulgaria
Profession: W/
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I like it and i HATE it!There aint point in maikng a PvE hero to make it better than the PVP only ones!There aint blue and red dye ffs!I payed 50 gold and i dont got the material storige space!Why all the things done on me are counted!WHY!?!?
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Oct 26, 2006, 04:48 PM // 16:48
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#182
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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This is, by far, the best update ever made to this game. The changes to PvP are nothing short of revolutionary. I, for one, actually enjoy the AI changes. Smarter enemies = more challenge = more fun. The skill balancing was spot on, and a lot of the smaller features are things that have been a long time coming, like dye preview.
Awesome job Anet.
/golf clap
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Oct 26, 2006, 04:54 PM // 16:54
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#183
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Krytan Explorer
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i like the update so far
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Oct 26, 2006, 06:29 PM // 18:29
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#184
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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I like how Insignias are limited to Nightfall and PvP. Now the salesmen here don't have to worry about their Crystalline being worthless.
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Oct 26, 2006, 06:35 PM // 18:35
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#185
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Krytan Explorer
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This is the best update that Guild Wars has ever had.
Hopefully the tiny bugs that no doubt popped up get fixed soon.
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Oct 26, 2006, 06:55 PM // 18:55
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#186
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Lion's Arch Merchant
Join Date: Jun 2005
Location: doa
Profession: Mo/
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actually, i've found the AI change has made the enemy much dumber and easier to kill. They stick to the first aggroing player like glue (even when they run off, they run right back to the same player), and the casters just stand around and merrily SS+nuke away.
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Oct 26, 2006, 07:03 PM // 19:03
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#187
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Guest
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the update introduced alot of nice features that people wanted.
i like some of the things.
heros, hench control, dye, salvage, skill updates,etc..
but imho, for every good thing they introduced, they brung an equal or more annoying feature or bug.
yes we have hench control to an extent, they scatter just like the mobs and dont re-aggro to attack. effectively making you solo.
the auto camera center feature makes it look like im drunk.
the big damage numbers, maybe its just me, are frigging huge on my screen. and im running 1920x1200 resolution. they are easily half inch tall.
the new mob ai has tons of bugs. some chase you and never stop. meaning you cannot break aggro.
the list goes on and i cant type anymore, ima wait and see how this ends up before i buy nf.
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Oct 26, 2006, 07:20 PM // 19:20
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#188
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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Quote:
Originally Posted by Shuuda
Oh, I forgot to mention 1 important thing I love. Pressing Ctrl + left to tell people what skills you are using, saves alot of time for everyone.
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That made me excited when I read it also. Especially for ritualists when deciding what spirits to take ect.
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Oct 26, 2006, 08:51 PM // 20:51
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#189
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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Henchmen and heroes now kite, stay out of AoE and use combos more effectively? That's really awesome.
The whole update is great. I especially love how PVP characters are now mostly on-par with PVE characters, thanks to getting rid of armor swapping. Also, now I can have Physical/Elemental/Adren Wand on my PVP warriors!
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Oct 26, 2006, 10:07 PM // 22:07
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#190
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Frost Gate Guardian
Join Date: May 2006
Guild: Empty Quarter Newhole
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All the "bad" stuff they have changed, I'll get over it and adapt.
I love this game and I'm sticking with it, even if I disagree with the things they've done and gripe about them. :P
Reminds me of diablo 2 1.10 patch. Althought I did stop playing after that, as did many other regular players.
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Oct 27, 2006, 03:13 PM // 15:13
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#191
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Krytan Explorer
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the new dye-preview is gonna be handy i think
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